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I am a General Artist with nearly 20 years of experience in the game and marketing industries. My expertise spans game animation, VFX, technical support and cinematic.
I'm proficient in Maya, 3ds Max, Blender, Spine, and Adobe Suite, with expertise in Unity. I specialize in both digital and traditional animation techniques and have experience working with AI tools.
Additionally, feel free to visit my Behance page.

3D Fully Handled All Stages
2D Responsible for All Animations and Visual Effects
conference:
I was honored to attend two important conferences AppGrowthSummit and Pocket gamers Helsinki as main speaker and share my experience at StarBerry on how AI has transformed marketing production.


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