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General Artist

Creative Marketing expert

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Professional info
Languages

With nearly 20 years of experience in the game industry, I specialize in creating 2D and 3D animations for in-game characters and assets. As a Senior Animator, I have honed my skills in rigging, animating, and implementing animations, ensuring that the characters and assets come to life seamlessly within the game engine, mentoring other animators and preparing smooth workflow.

In addition to my technical expertise in animation, I also have a strong background in marketing and creative ideation. As a Lead Creative and motion designer artist, I focus on developing high-impact marketing strategies and innovative concepts, collaborating closely with teams to create engaging assets that resonate with players and drive game success. I pride myself on balancing creativity, storytelling, and technical proficiency to deliver higher retention results, while I am Mentoring and guiding other motion designer.

  • English

  • Turkish

  • German

  • Persian

Advance

Advance

B 1

Native

Skills
  • Maya Animate 

  • 3D Max 

  • Blender 

  • Cinema 4D     

  • Spine-pro        

  • After Effects    

  • Trapcode plugin 

  • Photoshop          

  • Illustration

  • Adobe Animate   

  • Figma   

  • Hand Drawing 

  • Unity 

  • AI Tools

  • Mentoring

  • Creative Ideation

  • deadline driven

  • storytelling

Work experience
 

 

Senior motion designer and animator [ Jan 2023- present]

Starberry Games | Berlin | Full-time

  • I lead the creation of marketing creatives, cinematics, VFX, and in-game content for mobile games, combining 3D, real-time, and AI-driven workflows.

  • I focus on building and optimizing creative pipelines, improving collaboration between art, product, and UA teams, and turning ideas into scalable, high-performing content.

  • I work across both marketing and product sides,handling animation and VFX implementation in Unity Timeline and Spine,while ensuring smooth, efficient production from concept to final delivery.

  • My work sits at the intersection of creativity and technical execution, with a strong focus on workflow optimization, iteration speed, and production quality.

 

Marketing team lead [June 2021-Dec 2022 ]

Popcore | Berlin | Full-time 

  • I led a creative team, guiding motion designers, optimizing workflows, and ensuring high-quality marketing creatives. I spotted trends, adapted strategies, and collaborated with designers and developers to enhance engagement and performance.

    Highlights : by designing unique levels and finding top performing elements I managed to change the fate of the games. 

 

Lead 2D/3D Animator & VFX Designer [April 2017- May 2021]

Beyn- Spinmatic | Istanbul, Turkey |Full-time

  • As part of my role, I had the responsibility of handling animation and visual effects (VFX). This involved creating rig and animations for in game asset and characters, game intros .
    I collaborated closely with artists and developers to organize smooth pipeline Additionally, I took on a leadership role where I mentored and supported junior animators .

 

Senior 3D character animator [September 2015-March 2017]

YOYO |Istanbul, Turkey |Full-time

  • I worked as a senior 3D animator in different animation series ,  also onboarding and guiding new animator.

 

Senior 3D character animator [March 2014- January 2015]

Arzum Film Animasyon | Istanbul, turkey | (freelance& fulltime)

  • I worked as an 3D animator in animation series called "kostebekgiller"

 

3D Character Animator and Designer [February 2014 - August 2015]

Freelance

  • I worked as a 3D animator for animation series.

  • I worked as a illustrator for a magazine .

 

Animator [September2013- January 2014]

Raatsiz| Istanbul, Turkey |Fulltime

  • I worked as a 3D animator for animation series called "Limon and Oli" and animated movie.

 

Animator [September 2010- September 2013]

  • I worked as a 3D animator for different animation  and animated movie.

 

 Animator [October 2009- June 2012]

Lohe Zarrin|Tehran, Iran| Fulltime

  • I worked as an 3D animator for an animation series called "Honey City" and some advertisement,

 

Education
  • Computer aided Design and Advertising

         

  •  Short film production 

  • Associate degree in Software System 

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